Icarus-9

THE SHIP THAT CARRIED US · WAKE-UP RUN

5 roomsatmosphericdeduction

This game opens after Blackthorn College. Play it now with full access

On your own

Unlock every solo game

  • Every room in every solo game, open now
  • No waiting 24 hours for the next room
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atmospheric

She waited years for someone to come back. Five decks. Five systems. Wake her gently.

  • Situation

    She brought your whole colony here, and when the last landing boat went down, her crew shut her down by the book and went home to the ground. She has circled up here ever since — dark, cold, and quiet, with one small light still breathing. The colony has grown. It needs its ferry back. You rode up alone to wake her.

  • Method

    A body wakes in order: light, air, warmth, voice, flight. Work her deck by deck — look around by hand-lamp, open what they tagged, and set each system to the reading the crew left for you to find. Every deck you wake unseals the hatch to the next.

  • Note

    Nothing up here is broken and nothing is hiding. Her crew tucked her in carefully — everything you need is in the room, exactly where they left it.

See inside the rooms

  • Icarus-9 — room 1
  • Icarus-9 — room 2
  • Icarus-9 — room 3

Icarus-9

THE SHIP THAT CARRIED US · WAKE-UP RUN

This game opens after Blackthorn College. Play it now with full access

On your own

Unlock every solo game

  • Every room in every solo game, open now
  • No waiting 24 hours for the next room
Pay once. No subscription, no expiry date.

Questions about playing? Read the FAQ