TWO PLAYERS · TWO ROOMS · ONE WAY OUT

The Heist

Two rooms, two devices, one door — and neither of you can open it alone.

Free
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Play Together

One necklace. It sits in a room at the back of the museum, and tonight the two of you are taking it.

THE HALVORSEN MUSEUM ◇ 2:00 AM
STATUS ◇ CLOSED FOR THE NIGHT

  • The plan

    One of you goes in after it. The other one stays out in the gallery. The door between you locked the moment it shut, and it only opens again when the job is done on both sides.

  • The one rule

    Get the other player on the phone and keep talking. Each of you can see what the other one needs, and neither of you gets out alone.

How it works

Tap Start. We create your side of the game.

You get a link to send them. They open it on their own device — no account needed.

Get on a call, or sit together: there is no chat in the game. Talk your way out — the thing that makes no sense in your room makes sense in theirs.

New to Play Together? See how the two-player game works

See inside the rooms

  • A museum hall and its security room, either side of one steel door
Free

The Heist

Two rooms, two devices, one door — and neither of you can open it alone.

Questions about playing? Read the FAQ