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A midnight murder · name the killer
This game opens after Blackthorn College. Play it now with full access
Work the club, gumshoe. One body. Five names. One of them did it.
Midnight, 1924. A speakeasy locks down with the house dealer dead at his own table. Work the club station by station — the card table, the bandstand, the dumbwaiter, the cellar — each gives up one fact about the killer's night, all in the house's own suit-code. The duty board turns four facts into one name.

“Diamond” Joe Castellano — the house dealer — is dead at his own table, the deal stopped mid-hand. The doors were already barred for the night. Whoever did it is still inside.
Five staff on the night roster. Work the club station by station — every lock you crack gives up one hard fact about the killer’s night. Read the room and the facts line up against one name.
This is a card house — the suits turn up in every room of it: the floor, the bandstand, the shaft, the cellar. Each room uses them its own way. Read it right and the count comes out.



A midnight murder · name the killer
This game opens after Blackthorn College. Play it now with full access
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