The Toy Works

SHIPPING NIGHT · THE STAMP IS GONE

5 roomsatmosphericchase

This game opens after Blackthorn College. Play it now with full access

On your own

Unlock every solo game

  • Every room in every solo game, open now
  • No waiting 24 hours for the next room
Pay once. No subscription, no expiry date.
← The catalogue
atmospheric

The whistle blows at dawn. Five places. One small thief. Bring the stamp home.

  • Situation

    Tonight every toy in the works goes out to a child — and not one crate rolls without the master dispatch stamp. Five minutes ago something small and quick snatched it off the manager’s desk and ran. The belts are still running. The crates are waiting. The stamp is gone.

  • Method

    You never quite see it — but it can’t help leaving a mess. In every place it passed, something is knocked over, dragged aside, or left half-done. Put each place right, and what the little thief left behind will tell you where it ran next.

  • Note

    No toy-making knowledge needed — just honest looking: count things, compare things, put things in order. Everything you need is in the room you’re standing in.

See inside the rooms

  • The Toy Works — room 1
  • The Toy Works — room 2
  • The Toy Works — room 3

The Toy Works

SHIPPING NIGHT · THE STAMP IS GONE

This game opens after Blackthorn College. Play it now with full access

On your own

Unlock every solo game

  • Every room in every solo game, open now
  • No waiting 24 hours for the next room
Pay once. No subscription, no expiry date.

Questions about playing? Read the FAQ